* A 6 X 6 squares board : 12 simple squares, 12 double, 12 triple.
* 6 dark and 6 light pieces (one daïmio and 5 ronins in each color).
* a 13th piece, the Mana-bird
PURPOSE OF THE GAME
The game is over when one piece (either daïmio or ronin) eliminates the opponent’s daïmio by joining it on its square.
BEFORE STARTING THE GAME
« A » takes the 6 dark pieces then angles the board so as to get a triple square on his left.
The player A displays his pieces on the 6 squares of his edge row , with the daïmio on a double square.
The player B displays his 6 pieces on the opposite row, with the daïmio on a double square.
THE MOVES OF THE DAÏMIOS AND THE RONINS
* « A » starts. Each player in turn moves a piece forwards, backwards, laterally (but never in a diagonal) ; you may change direction within a move, and follow a broken line, but only at right angles.
* Any piece (daïmio or ronin) from a triple square must move 3 squares, a piece from a double square must move 2 squares, a piece from a single square just 1.
* You cannot jump over another piece, nor pass twice on the same square, within the same move.
* But your move may end on a square occupied by your opponent to capture it : this captured piece is removed from the board (If that piece happens to be the daïmio, you win the game).
NB : the daïmio, as well as a ronin, can capture the other daïmio or a ronin.
THE ROLE OF THE MANA BIRD
As soon as you have moved a piece, you must make the Mana -bird fly away to put it on a square of same type (simple, double, triple) as the square where you have just come.
The opponent is then obliged to move a piece (daïmio or ronin) standing on a square of the same value as that where the Mana-bird has taken place.
So on : the Mana-bird always takes place on the new type of square designated by the last move .
DO YOU ALWAYS OBEY THE MANA BIRD ?
There are two logical exceptions to the rule :
a) when none of your pieces is placed on the requested square
b) when the requested piece(s) cannot move because its way is blocked by other pieces .
In those cases, you may either move any piece (according to the type of square it is standing on), or re-introduce on the board one of your ronins previously taken by your opponent : you put it on any empty square.
This reintroduction will be counted as a move; the Mana-bird will land on a square of same type as the square you have moved or reintroduced the piece.
END OF THE GAME
The game is over as soon a piece, daïmio or ronin, has captured the opponent daïmio.
VARIANT FOR ADVANCED PLAYERS
At the beginning of the game, advanced players may display their 6 pieces on the 12 squares of their two first raws
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