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JINNS OF THE LAKE

How to play

2, 3 or 4 players from 8 years old, +-10 minutes

THEME

 

On the fortieth day in the desert, a traveler discovers the Lake of Wishes. The Jinns of the Lake hire him as an architect to help them to build the Towers of Dreams. Whoever builds the most beautiful towers will win. A game of strategy where diplomacy and negotiation are used to support the spirit of conquest.

GOAL OF THE GAME

To earn the most points by building "Dream-towers" covered by your color (a Dream-tower has maximum 4 floors made of 1 pawn of each color).

 

COMPONENTS

 

- A board representing the Lake of Wishes.

- 32 Dome-pawns.

- 4 Jinn-pawns divided into 4 colors.

 

Each color includes :

 

- 2 Dome-pawns of strength 1.

- 2 Dome-pawns of strength 2.

- 2 Dome-pawns of strength 3.

- 2 Dome-pawns of strength 4.

- 1 Jinn-pawn.

 

SET UP

 

- With 4 players, each player, counterclockwise, chooses a Jinns-pawn corresponding to the color they want to play with.

 

- With 3 players, each player, counterclockwise, chooses a Jinns-pawn corresponding to the color they want to play with. The unchosen color will be played by all the other players as a complementary color, but the points of the Dream-towers topped by this color will be null.

 

- With 2 players, each player chooses two Jinn-pawns ; the players can then play either of these two chosen colors.

 

Once the Jinn-pawns have all been chosen, the players place their Jinn-pawn(s) beside the board in front of them so that everyone can see which color the others are playing with.

After, all players randomly place their remaining Dome-pawns on the 32 stars around the lake.

MOVES

 

The last player to have chosen a Jinn-pawn starts the game.

 

Each player in turn moves a Dome-pawn of the color(s) they control, either to its right or its left, to stack on another Dome-pawn.

 

- A Dome-pawn of strength 1 must be placed on the first free dome (alone or already stacked) to its right or its left.

 

- A Dome-pawn of strength 2 must land on the second free dome (alone or already stacked) to its right or its left.

 

- A Dome-pawn of strength 3 will necessarily land on the third free dome (alone or already stacked) to its right or its left.

 

- A Dome-pawn of strength 4 will necessarily land on the fourth free dome (alone or already stacked) to its right or its left.

 

When moving, players may move their Dome-pawn alone, or with the entire tower, or only part of the tower they control on top. 

 

FORBIDDEN MOVES

 

- A Dome-pawn can not land on a Dream-tower if its color is already represented in the tower ; any move that would result in this is therefore forbidden (a Dream-tower is made of 1 pawn of each color).

 

- When making a move, the empty spaces between two Dome-pawns are not counted. These spaces will increase as the game progresses. It is therefore forbidden to place a Dome-pawn on an empty star.

DREAM-TOWER’S SPLIT

 

A Dream-tower is composed of one Dome-pawn of each color (4 floors).

 

When a player has just placed the fourth floor of a Dream-tower, they must immediately remove it from the board.

 

- With 4 players, they must split the Dream-tower in two. The down half part of the tower is given to the player that owns the color of the pawn on top of it (the given half could give a higher score to the player that receives it than the player that has achieved the Dream-tower). These 2 floors Dream-towers are placed in front of the players that owns it and will be scored at the end of the game.

- With 3 players, they must split the Dream-tower in two. The down half part of the tower is given to the player that owns the color of the pawn on top of it (the given half could give a higher score to the player that receives it than the player that has achieved the Dream-tower). These 2 floors Dream-towers are placed in front of the players that owns it and will be scored at the end of the game. If the color on top of the down half of the Dream-tower is the un-chosen color, this half will be kept by the player that has divided the Dream-tower and its score will be null.

- With 2 players, they must keep the tower in front of them beside the board.

There are therefore situations of common interests between certain players, which does not mean that they are definitely allies. At the end of the game, each player will count their points independently.

 

END OF THE GAME AND SCORING

 

The game ends as soon as one of the players can no longer move when it's his turn.

 

At this moment, all unfinished Dream-towers and single Dome-pawns are taken off the board and given to the player that owns the color of the pawn on top.

Each player then counts their points by multiplying the number of floors of their Dream-towers (or half-towers) by the strength of the Dome-pawn on top.

 

Example : 

 

- A tower of 4 floors with a Dome-pawn strength 3 gives 4 x 3 points to the player who controls it.

 

The other Dream-towers that are still under construction on the board are also counted according to the same principle.

 

Example:

- A tower of 2 floors with a Dome-pawn of strength 4 on top scores 2 x 4 points for the player who controls it. 

 

- A single Dome-pawn of strength 2 scores 2 points for the player who controls it, etc.

 

The player who scores the most points wins the game. 

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