


Creator
Claude Leroy
Illustrator
Tom Delahaye
A virtuous strategy game with refined materials. In an abstract and poetic theme where getting captured can sometimes prove to be the best plan of attack.

At each turn, the Mana-Bird prevents you from playing certain pieces. It is up to you to choose the route of your Ronins to defeat the opponent’s Daïmio and win the game.



Strength of the game :
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Refined materials.
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Develop your strategic thinking.
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Various combinations.
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A lot of depth with a simple mechanic.
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Variant for advanced players.
Content
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1 magnet box
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1 board with 36 squares
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11 wood pieces (white)
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11 wood pieces (black)
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1 rule book
How to play ?
To win the game, you will have to capture the opponent’s Daïmio. Moves are made of 1, 2 or 3 squares depending on the value of the starting square. It is the Mana-Bird that indicates the starting squares. You can only move the Daïmio and the Rônins that you control (those of your color). A captured Ronin is excluded from the board, but it may return if the Mana-Bird makes a move that you cannot play. Losing a piece can paradoxically turn into an advantage - but before capturing one, ask yourself if it is not a poisoned gift.
In this original game, you will play both against and with your opponent for your strategy to succeed.
Have fun giving your brain a workout.
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