


Creator
Jérémy Partinico
Illustrator
Tom Delahaye
Discover a powerful game, somewhere between the universe of Chess and Go, but not like either of them. Guaranteed fun for beginners and experts alike. one life for playing.

Move the totem to foil your opponent’s plans and close the right trap at the right time. You’ll quickly learn how to find attack positions and to defend yourself.


Points forts
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Règles fluides et intuitives
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Une intensité de jeu équivalente à celle des plus grands classiques
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Chaque partie est unique
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Courbe d’apprentissage toujours croissante
Contenu
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1 magnet box
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1 plateau de 37 cases
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18 jetons en bois (blancs)
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18 jetons en bois (rouge)
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1 totem
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1 livret de règles
How to play ?
Each player in turn moves the totem on one of the 8 squares around it. Only on the available ones. The same player must then place one of his pieces around the new position of the totem. The pieces are divided into 4 values. O is worth 1 point, II is worth 2 points, Y is worth 3 points and X is worth 4 points. The player with the most points when the totem is completely surrounded wins the game. Note that players can skip their own pieces and bring the game into turnaround situations that are favorable for them. In this game, everyone will find their own style, strength and tactics.
The opening of the game is very strategic and the endgames are more combinatorial.
Who will become the new world champion of this wide abstract discipline?