


Creator
Claude Leroy
Illustrator
Tom Delahaye
A pure and intense strategy game where you take your opponent’s towers in order to increase your own strength. Each game is unique and the desire to play again is instinctively felt with each victory as with each defeat.
Collect the most points by taking control of your opponent’s towers. Create bridges and paths to reach your goals.



Strengths of the game
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Well crafted materials.
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Simple yet powerful mechanisms.
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Very dynamic sequences and lightning-fast turnaround situations.
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Unlimited strategic possibilities.
Content
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1 magnet box
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1 board with 36 squares
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18 wood pawns (white)
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18 wood pawns (black)
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1 rulebook
How to play ?
To win the game, you’ll have to create stacks of pawns or steal the control of your opponent’s towers. Moves are made by 1, 2 or 3 squares depending on the value of the top pawn of the stack you are moving. You can move a stack only if you control it (with a pawn of your color on top). A single pawn can only be stacked on top of another single pawn, and stacks can only land on top of other stacks. To move your pieces, you will only be able to move through the occupied squares. Look for hidden shortcuts to thwart your opponent’s strategy.
The more the squares become empty, the rarer the paths to be taken become. Keep your eyes open... and you’ll go far and high!