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Find the best ways to reach your goal. If you can't, be smart, be quick.

An ingenious game with 3 victory mode.

by Bruno Cathala

by Bruno Cathala

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2 players, from 8 yo, 12'

Symbols and colours will help you to find various routes. To win, connect two opposite board edges, create a loop or stop the opponent.

Work out your strategy keeping in mind the "Kamon" specific moving rules.

by Claude Leroy

Latest addition to the Claude Leroy range of abstract games, the Hokito.

Sharpen your tactical skills, catch your opponent’s towers and mind single pawns ! Build bridges and routes skipping over empty squares to meet your goal. The highest tower is not always the one with the highest score !

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2 players, from 8 yo, 15'

Abstract Games

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by Claude Leroy

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2 players, from 8 yo, 25'

"Mana-bird" gives you the directions, it is up to you to choose "Rônins" routes.

Work out your best plan to capture the opponent’s Daïmio and win the game.

Giving up a Rônin can sometimes be the best angle of attack.

by Claude Leroy

Tame the large cosmic snake to win the game.

With the game going on, the snake body is getting smaller and choices are decreasing.

Stack and/or swap your pieces to find the best angle of attack.

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2 players, from 8 yo, 10'

by Claude Leroy

2 players, from 8 yo, 12'
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In the heart of an electric Africa, 2 clans of "Dentist- birds" fight for the business of 5 crocodiles. Land your birds on the crocodiles to obtain the best combos.

Keep an eye on the next bird you will play.

by Claude Leroy

2 to 4  players, from 8 yo, 14'

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After a thousand and one nights, the lost traveller found the oasis of the Lake of dreams, ; some Djinns hire him as an architect to build the most beautiful dreams-towers.

 

Build the right towers to win the game. A game of strategy where diplomacy goes with spirit of conquest. 

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by Claude Leroy

2 to 3 players, from 8 yo, 13'

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In a mythic ancient China, split into 36 fiefs, occupied by 3 clans of 12 Barons :

the blue, the green, the white.

A long war has started and only one of the Barons will become the Khan Tsin.

by Claude Leroy

2 to 3 players, from 8 yo, 10'

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Three wizards send their sacred geese to the next star, where are the magic wands which can decide "What will be the next colour of the sky?"

The third wand will be the last one 

Be tactical as you move along your wizard, and avoid getting stuck in a line that's too long

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Pieces adhere to the circle of life as they take each other and none is the strongest.

It could be sometimes advantageous to lose for a moment, and it happens that sacrificing some of your pieces leads to victory.

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by Claude Leroy

2  players, from 8 yo, 15'

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Our limited editions

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