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Creator

Claude Leroy

Illustrator

Tom Delahaye

A virtuous strategy game with refined materials. In an abstract and poetic theme where getting captured can sometimes prove to be the best plan of attack. 

At each turn, the Mana-Bird prevents you from playing certain pieces. It is up to you to choose the route of your Ronins to defeat the opponent’s Daïmio and win the game. 

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Strengths of the game :

 

  • Refined materials. 

  • Develop your strategic thinking.

  • Various combinations. 

  • A lot of depth with a simple mechanic.

  • Variant for advanced players.

Content

 

  • 1 magnet box 

  • 1 board with 36 squares 

  • 11 wood pieces (white) 

  • 11 wood pieces (black) 

  • 1 rulebook

How to play ?

To win the game, you will have to capture the opponent’s Daïmio. Moves are made of 1, 2 or 3 squares depending on the value of the starting square. It is the Mana-Bird that indicates the starting squares. You can only move the Daïmio and the Rônins that you control (those of your color). A captured Ronin is excluded from the board, but it may return if the Mana-Bird makes a move that you cannot play. Losing a piece can paradoxically turn into an advantage - but before capturing one, ask yourself if it is not a poisoned gift.

 

In this original game, you will play both against and with your opponent for your strategy to succeed.

Have fun giving your brain a workout.

 

Available on our online shop

distribution

or through our distribution's network :

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Mana's rules in 7 languages
Français, English, Deutsch, Italiano, Dutch, Español, Português.